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Elysian Psionic Paths

The Elysians are the most well-known psionic race in the Orion Sphere, and have the most advanced psionic culture. They have made extensive study of their mental abilities, and developed to an extent that other species would take centuries of focused study to reach.

Elysian psionic powers manifest in one of three main areas: forcing their will upon and manipulating other minds; focusing their mental power through specialised crystal and organic technology; and using their minds to impose direct control over mental and biological phenomena. These areas form the three Root Paths of Elysian Psionics.

Root Paths

Coercion

Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another's mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.

Rank 1 - Mesmerism

Cost: 1 Psi Point
Effect: MESMERIZE Call

Mesmerism is the basic technique that allows the wielder to grasp hold of another mind and hold it insensate as long as concentration and proximity is maintained. By spending 1 psi point, you can call MESMERIZE to a single target who is facing you within 10 metres.

Rank 2 - Suggestion

Cost: 1 Psi Point
Effect: Show-me lammie.

Spend 1 Psi Point and tell the target your suggestion while showing them your power lammie. This power can induce minor suggestions such as “you dislike Captain Oates”, “the colour red annoys you”, “we are friends”. The suggestion takes 30 seconds to implant, is a roleplaying effect and lasts until the end of the event. The victim has no memory of this power being used or being mesmerized.

Rank 3 - Pied Piper

Cost: 1 Psi Point
Effect: Show-me lammie.

Spend 1 Psi Point to compel someone you have Mesmerized to follow you at a slow walking pace for as long as you take no offensive or complex action. They may take no other action than slowly following, and will follow simple commands from you such as stop moving or resume moving. This power is most commonly used to bring mesmerized victims into psionic auras for more complex powers to be used on them.

Rank 4 - Triggered Order

Cost: 2 Psi Points
Effect: Show-me lammie. Requires Psionic Aura.

Spend 2 Psi Points and give the mesmerized target a Psionic Condition card with a trigger condition and associated order. This power takes 1 minute to implant, after which the target takes the card and has no memory of being mesmerized or other psi powers being used on them. Once the target's trigger condition has been met, they must immediately attempt to execute the associated order for 10 minutes to the best of their ability, after which the effect of the power ends. If the target fully completes the order the power also ends. The target will have no memory of the time after being triggered until the power ends. Once the order has been triggered and carried out, the target should hand the Psionic Condition card to a referee at the earliest convenience. Triggered Orders last for 3 events or until triggered.

Rank 5 - Psionic Command

Cost: 1 Psi Point
Effect: Show-me lammie.

Psionic Command

Rank 6 - Coercion Summit

Obtaining rank 6 in Coercion grants 1 additional Psi Point.

Psionic Resonance

Rank 1 - Transfer Will

- Spend 1 psi point. The target gains 1 Psi Point or 1 Will Point, but cannot go over their normal maximum.

Rank 2 - Crystal Reintegration

- You can spend 1 psi point and repair a SUNDERed item with a Crystal mod with 10 seconds roleplayed action.

Rank 3 - Far Communion

- Spend 1 psi point to send a short (13-word) message to a named person. May take several hours to get to them, no guarantee of success or reply. Requires a ref.

Rank 4 - Resonance Attunement

: Gives vague impressions about major past happenings in a place.

Rank 5 - Weave Crystal

- You can crystallise psionic power into physical crystalline form. Gives access to 2 engineer mods, crystals can be further empowered and used in certain devices and psi rituals.

Psychosomatics

Rank 1 - Slow Bleed

- 1 Psi point to reset Death Count to 0.

Rank 2 - Psychosomatic Healing

- Costs 1 psi point - Target regains 1 hit on all locations with 10 seconds RP. Requires psychoactive area.

Rank 3 - Wound Transfer

- Pay 1 psi point and lose 1 hit on any location to restore 1 hit to the same location on the target, instant.

Rank 4 - Forced Regrowth

- Costs 1 psi point - Target regains a 1 hit on any location after 1 minute role-played ritual action.

Rank 5 - Mind Over Matter

- Spend 2 psi points, spend 1 minute of roleplayed action to end a targets Death Count. You may also now use Psychosomatics powers on yourself.

Branch Paths

Endopathoi

Requires Coercion 1

Endopathoi is one of the two disciplines of emotional control open to initiates of Coercion. Endopathoi deals with the “inward emotions”, the feelings that manifest within in response to stimuli - Disgust, Sadness, Surprise and Fear. These feelings tend towards paralysis or give pause to action. As with Exopathoi, the emotions that this power can induce in others varies by strength. Beginners on the path can only cause weak feelings such as mild apprehension or boredom, while masters can induce powerful terror or profound grief. The four emotions that this power effects, and their strengths, are listen on the following table:

Weak Emotion Boredom Pensiveness Distraction Apprehension
Emotion Disgust Sadness Surprise Fear
Strong Emotion Loathing Grief Amazement Terror

Rank 1 - Endopathos Ebb

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Weak Emotion (Mesmerised)

Rank 2 - Endopathos Flow

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Emotion (Mesmerised), Weak Emotion 10m.

Rank 3 - Endopathos Wave

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)

Rank 4 - Endopathos Tide

Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call

Induce Strong Emotion (10ft), Emotion (Mass)

Rank 5 - Endopathos Flood

Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call

Induce Strong Emotion (Mass)

Rank 6 - Endopathoi Summit

Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.

Exopathoi

Weak Emotion Annoyance Interest Serenity Acceptance
Emotion Anger Anticipation Joy Trust
Strong Emotion Rage Vigilance Ecstacy Admiration

Rank 1 - Exopathos Breeze

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Weak Emotion (Mesmerised)

Rank 2 - Exopathos Wind

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Emotion (Mesmerised), Weak Emotion 10m.

Rank 3 - Exopathos Gale

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)

Rank 4 - Exopathos Storm

Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call

Induce Strong Emotion (10ft), Emotion (Mass)

Rank 5 - Exopathos Tempest

Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call

Induce Strong Emotion (Mass)

Rank 6 - Exopathoi Summit

Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.

Emotion Control (Outward) – Anger, Anticipation, Joy, Trust. - Requires Coercion 1.

Induce Weak Emotion (Mesmerised) Induce Emotion (Mesmerised), Weak Emotion 10m. Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass) Induce Strong Emotion (10ft), Emotion (Mass) Induce Strong Emotion (Mass)

Emotion Control (Inward) –Disgust, Sadness, Surprise, Fear. - Requires Coercion 1.

Mnemomorphosis

- Requires Coercion 4.

Rank 1 - Excise Memory

- From willing target. Requires a psychoactive area.

Rank 2 - Deep Suggestion

- Long-term suggestion. Requires a psychoactive area.

Rank 3 - Mindwipe

- Forget everything that happened in the past hour. Requires a psychoactive area.

Rank 4 - Sleeper Agent

. Implant trigger word and command, with no memory while active. Requires a psychoactive area.

Rank 5 - Psionic Surgery

. Lengthy reprogramming of someones mind. Requires a psychoactive area.

Resonant Vitality

- Requires Psionic Resonance 1.

Rank 1 - Dendrimago

- spend 1 psi point while touching a tree to meld undetectably with it. You must contact as much of your body as possible with the tree, and put your finger in the air as if out of character. This power last for as long as you are able to remain in full contact with the same tree. If you detach from the tree then you must spend another psi point to activate this power again.

Rank 2 - Rite of Opening

Rank 3 - Rite of Harmony

- Costs 1 psi point per participant. All participants (who must at least have psy potential) receive a prophetic vision. The cost of this ritual in PSI may be shared between those leading the ritual (who have this skill). Takes 10 minutes to perform. Requires a ref.

Rank 4 - Rite of Attunement

- Opens a mind up to allow them to more fully use Elysian resonant technology - particularly Ether Trees and psi crystals.

Rank 5 - Rite of Recovery

Resonant Blade

- Requires Psionic Resonance 2.

Rank 1 - Ethereal Blade

- 1 psi point to call THROUGH with melee weapon with Psi Crystal mod

Rank 2 - Forceful Blade

- 1 psi point to call STRIKE with melee weapon with Psi Crystal mod

Rank 3 - Ruinous Blade

- 2 psi points to call SUNDER with melee weapon with Psi Crystal mod

Rank 4 - Annihilating Blade

- 2 psi points to call REND with melee weapon with Psi Crystal mod

Rank 5 - Murderous Blade

- 3 psi points to call LETHAL with melee weapon with Psi Crystal mod

Psychirosi

- Requires Psychosomatics 3.

Rank 1 - Vigour

– Spend 2 psi points and roleplay meditation for 1 minute in a Psionically Active Area to gain 1 Locational Hit for 2 hours.

Rank 2 - Autonomic Filtration

: Spend 2 psi points and roleplay meditation for 1 minute in a Psionically Active Area to gain some protection from toxins for 2 hours.

Rank 3 - Suspend Life

- You can psionically shield your own vital functions to avoid certain types of traumatic damage (such as Emergency teleportation) - if you have 1 psi point left when offered a Condition Card draw, you may spend it to draw twice and pick one of the two.

Rank 4 - Body Realignment

- You can spend 1 psi point to reduce the duration of FREEZE or KNOCKOUT effects by 30 seconds. Limit 1 per incoming effect.

Rank 5 - Harden Flesh

– Spend 2 psi points and roleplay meditation for 1 minute in a Psionically Active Area to gain 1 Armour Hit for the rest of the day. This armour cannot be repaired normally, but can be fully restored by spending 1 minute roleplayed meditation in a Psionically Active Area.

Empathosomatics

- Requires Psychosomatics 2.

Rank 1 - Locate Psi Trace

Rank 2 - Calm the Storm

- Spend 1 psi points to suppress a roleplay effect affecting the target for ten minutes.

Rank 3 - Psionic Analysis

Rank 4 - Absorb Psionics

- Pay 1 psi point to take a single psionic effect card or condition from a willing target to yourself.

Rank 5 - Empty Mind

: Spend 4 psi points to affect the target with a calming roleplay effect that suppresses other roleplay effects for 1 day.

elysian_psionic_paths.1517265256.txt.gz · Last modified: 2019/08/13 16:53 (external edit)