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Live Roleplay can be a fun and engaging hobby, but is not without its risks. All players and staff are expected to behave appropriately and do their best to roleplay in a safe manner to keep the risks of Out-of-Character distress to the minimum. Attendees found to be in breach of these rules may be asked to leave site, and if so will not be refunded.
Combat is the most likely source of LRP-related injuries, so it is important to know how to fight safely. If you are unfamiliar with LRP combat, please find an experienced player or one of the Game Team to go over the basics with you and do a bit of sparring so you get used to the weight and pull of your weapons. Although these rules are intended to minimise risk, it is impossible to completely remove risk - by attending our events you are accepting the risks inherent in taking part in a physical contact hobby. Of particular note, all weapons must be checked at each event before they are used. Please bring your unchecked weapons to Games Ops before bringing them into the IC area.
Body contact and any grappling between players in most combat situations is not allowed. The only exception to this is during small (one on one) engagements where both sides have clearly indicated that they are happy to make physical contact, where the area is safe, and a Referee is present and aware of the situation.
Projectile weapons are generally the most dangerous things at a LRP field. A stray or rebounding arrow can hit someone with the shaft or nock and do real damage.
If you intend to use projectile weapons then you must ensure that you are able to use them safely. As well as the general guidelines on what kind of bows, crossbows and projectiles are allowed at events, you should also pay special care to how and when you use them. If you've never used one before, make sure you get a bit of instruction on using your projectile weapon from a more experienced person, and take some time to practice and get used to firing it. Make sure you know how to and are able to string your bow or crossbow correctly.
The three safety calls in the system are SAFETY SAFETY SAFETY, TIME FREEZE and NON-COMBATANT. See the Calls & Effects page for more details.