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safety_at_events

Safety at Events

Live Roleplay can be a fun and engaging hobby, but is not without its risks. All players and staff are expected to behave appropriately and do their best to roleplay in a safe manner to keep the risks of Out-of-Character distress to the minimum. Attendees found to be in breach of these rules may be asked to leave site, and if so will not be refunded.

Combat

  • You must pull all your attacks to impact with minimal force.
  • You must avoid striking the groin, neck or face.
  • You should avoid striking the breasts or head if there is another available target.
  • All weapons (including dart guns) must be checked by a designated person from the Game Team before use.
  • You must not attempt to fight or defend yourself with something that isn't a LRP weapon physrep (dart gun or similar)
  • It is advised that all attendees have some kind of eye protection for combat situations.
  • You must not grapple or otherwise make bodily contact with other characters during combat.
  • You must avoid pushing opponents or other combatants into hazardous areas or backwards onto trip hazards.
  • You must avoid combat while drunk.
  • If you feel that you are unable to fight safely for any reason, you should avoid combat until you are.

Combat is the most likely source of LRP-related injuries, so it is important to know how to fight safely. If you are unfamiliar with LRP combat, please find an experienced player or one of the Game Team to go over the basics with you and do a bit of sparring so you get used to the weight and pull of your weapons. Although these rules are intended to minimise risk, it is impossible to completely remove risk - by attending our events you are accepting the risks inherent in taking part in a physical contact hobby. Of particular note, all weapons must be checked at each event before they are used. Please bring your unchecked weapons to Games Ops before bringing them into the IC area.

Body contact and any grappling between players in most combat situations is not allowed. The only exception to this is during small (one on one) engagements where both sides have clearly indicated that they are happy to make physical contact, where the area is safe, and a Referee is present and aware of the situation.

Weapons-specific safety points

  • All weapons must be safe to use and within the game guidelines for their category.
  • No thrusting with weapons that are not designed to be thrust safe.
  • No grabbing or trapping an opponent's weapon.
  • No parrying projectiles (arrows and bolts) with a weapon. Arrows, bolts and darts that strike a weapon are considered to have struck the limb that it is held with.
  • You cannot barge, strike or push another character with a shield
  • Bows and crossbows require a specific safety check and you must demonstrate your ability to use them safely to a member of staff.
  • If you are using a flail or similar flexible weapon then you must drop it if it becomes entangled in an opponent's gear.
  • Internally modified dart blasters require a specific safety check and are restricted to 120fps dart speed.

Bows and Crossbows

Projectile weapons are generally the most dangerous things at a LRP field. A stray or rebounding arrow can hit someone with the shaft or nock and do real damage.

If you intend to use projectile weapons then you must ensure that you are able to use them safely. As well as the general guidelines on what kind of bows, crossbows and projectiles are allowed at events, you should also pay special care to how and when you use them. If you've never used one before, make sure you get a bit of instruction on using your projectile weapon from a more experienced person, and take some time to practice and get used to firing it. Make sure you know how to and are able to string your bow or crossbow correctly.

  • Don't fire into tight melee where the projectile is likely to rebound into someone.
  • Ensure that your bow is safety and securely strung.
  • Make sure that your bow is warmed up before using it - cold bows fire at a higher effective poundage than warmed up ones.
  • Check your projectiles when you recover them to ensure that they have not been damaged. Do not fire damaged projectiles.
    • Ensure that the head, nock and flights remain securely attached, and that the shaft is not damaged.
    • Check that the head is dry and free of debris or mud.
  • Try to aim for the large areas of the body if possible. Do not aim for the head.
  • Do not attempt to fire indirect “arcing” shots - these are very likely to rebound dangerously, and you do not have control over where they land.
  • Do not shoot at targets that are too close, or that will be too close when they are hit.
  • Do not parry or strike anyone with your bow or crossbow.
  • With a bow, regulate the length of your draw depending on distance to the target. With a crossbow, you cannot regulate the strength of your shot and must not shoot at targets that are too close.

Safety Calls

The three safety calls in the system are SAFETY SAFETY SAFETY, TIME FREEZE and NON-COMBATANT. See the Calls & Effects page for more details.

General Event Safety

  • Hydration: If you are going on missions, at least someone in your party should bring some water with them. Throughout the event, you should drink water - alcohol is not a good substitute.
  • Footwear: Events take place in a wide variety of ground conditions. Attendees are encouraged to wear good, durable and supportive footwear.
  • Exhaustion: LRP can be physically demanding, particularly in combat. Try to stay within your physical limits and take breaks so you don't injure yourself.
  • Heat and Cold: Try to wear appropriate clothing for the time of year. Try to familiarise yourself with the symptoms of hypothermia and heatstroke, and keep an eye out for your friends and other attendees.
  • Sunburn: You'd be surprised how easy it is to get sunburned even on a cloudy day. During events in hot weather, prepare accordingly.
safety_at_events.txt · Last modified: 2025/05/14 02:41 by conan