Table of Contents

Nanodeck

A Nanodeck is a device used by the Notumi Corpori to interface with their nanite swarms. Typically nanodecks are worn strapped to one of the user's arms, but other configurations are possible.

Appearance

A nanodeck can take a wide variety of forms. The only constants in their design is some form of user interface (commonly a touchscreen or keypad), a light source and a connection to the user's nervous system.

Some nanodecks are fairly bulky, while others are sleek, some are ostentatious while others are very utilitarian. As such a major aspect of Corpori culture, there are many large and small manufacturers, each of which have their own take on the design even though the core coding and systems are remarkably consistent. Skilled nano-adepts will often further enhance their own Nanodecks, either through Mods or purely aesthetic embellishments to fit this essential accessory into their personal style.

Game Rules

When applied to a Nanodeck in the usual way, Notum has its normal effect and lasts for the remainder of the day, but it can also be “spent”, causing it to immediately expire, to activate an Advanced Program. The dose of Notum must have already been applied to the Nanodeck to be used in this way.

All Corpori start with knowledge of 2 Basic Programs and 1 Advanced Program. They may acquire new programs by purchasing ranks in the Extra Programs skill, a Species Skill only available to Notumi Corpori. Every 1 Character Point spent on this skill allows a character to learn a new Program, either Basic or Advanced.

The list of Programs is incomplete. New Programs can be invented using the Research system.

Basic Programs

Name Cost Effect
Repair 1 charge Repairs one Armour Hit on a target at up to 10m range, or 2 Armour Hits on a target within arms reach
Study 1 charge Examine a Phenomenon as a Scanner at up to 10m range, with +1 Green Card if the target is within arms reach
Sample 1 charge Sample a Phenomenon as a Scanner at up to 10m range, with +1 Green Card if the target is within arms reach
Seal Wound 1 charge Pause the Death Count of a target within arm’s reach, as long as you remain within arm’s reach and do not use another Program
Barrier 1 charge If you have less than 3 Field Hits, gain 1 Field Hit. Fades after 1 hour or if the hit is lost
Erase 1 charge When targeted by an IMBUE (X) call, replace the X roleplay effect with “You cannot perceive the source of this IMBUE call”. The duration remains the same, but the IMBUE call expires instantly if the source of the effect deals damage to you.
Anchor 1 charge User calls RESIST to a REPEL or STRIKEDOWN call
Impact 1 charge Nano STRIKE a target’s location
Flechette 2 charges Nano THROUGH a target’s location
Force 2 charges Nano REPEL a target
Destroy 3 charges Nano SUNDER target item
Sustain 4 charges If the user has the Physician skill and is involved in a Surgery within arms reach, they may activate this Program IMMEDIATELY AFTER a card is drawn to ignore the drawn card and instead draw another one.

Advanced Programs

Name Cost Effect
Survive 1 notum Target may call RESIST to all attacks for 30 seconds. DISRUPT breaks this effect.
Crush 1 notum Nano GLOBAL REND a target
Force Wave 1 notum Nano MASS REPEL
Lockdown 1 notum Nano MASS ROOT (10)