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card_draw_system

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Card Draw System

To represent outcomes of complex actions, Orion Sphere LRP uses a Card Draw System - effectively a “push your luck” random system where the odds can easily be changed to reflect greater character skill or more difficult challenges.

There are currently three uses for the Card Draw System:

  • Surgery, where Physician characters can operate on other characters to remove Conditions.
  • Repairs, where Engineer characters can work on devices or technology to fix or disable them.
  • Scanning, where Scientist characters can use their scanners to gather information or samples.

The Basics

Although the outcomes and effects of each type of Card Draw action will be different, the process is essentially the same for all of them. Any Card Draw action is broken into 3 phases;

  • The Start Phase, where everyone gets organised and works out the details of the action - who is involved, the difficulty, etc.
  • The Active Phase, where the lead character draws cards and determines when to stop.
  • The Finishing Phase, where details are works out and roleplay is completed.

The core of the Card Draw Action is to draw cards from a deck specially constructed for that action - the deck may be a deck of physical cards held be a referee, or a digital equivalent on a phone app or purpose-built device. There are 4 colours of cards:

  • Green Cards, which represent successes.
  • Yellow Cards, which represent minor complications that can prolong the action.
  • Red Cards, which represent major complications.
  • Black Cards, which represent catastrophic complications.

The card deck is constructed to take account of player skills, the number of helpers, and how difficult the task is. In general, the more ranks of the relevant skill the character leading the action has, the more green cards they get, and more difficult tasks will mean the deck starts out with more yellow, red or black cards. Succeeding with some tasks might also require expending certain resources, like Medicaments, Exotic Substances, charges, or other things - which will be indicated where they are needed.

As the action goes on, the risks increase - more yellow, red and eventually black cards are added to the deck with each draw. The lead character can opt to stop the action at any time, if the risks become too great.

Performing Surgery

To perform Surgery, a Physician spends time (at least 6 minutes) roleplaying surgical actions - they must use appropriate physrepped tools to do so. They can begin immediately, but require the presence of a Referee in order to get any results.

A Physician character can only try to cure a specific Condition on a given patient as the Lead Physician once per day. This means that if they choose to stop treatment (usually because of repeated failures increasing the risk of the surgery), they cannot try to treat that Condition again as the Lead Physician (they have exhausted their personal knowledge or techniques trying to cure it). They can, however, assist another character to treat that Condition as Lead Physician later on in the same day.

Phases

Any given session of surgery is divided into three phases - Starting, Treatment, and Finishing. This is to make the roleplay make sense, reduce the time that the surgery requires a dedicated Referee, and provide a good tension curve.

Start Phase

During the Start Phase, the Physician gathers their team and begins the surgery. Any character with one or more ranks of the Physician skill may join during the Start Phase, and decide on a Lead Physician. You do not need a Referee to begin surgery, but you do need one to continue past the Start Phase. The Start Phase takes at least 3 minutes of roleplay - this time is a good time to send or radio for a Referee. Once at least 3 minutes have passed and the Referee is present, the surgery proceeds to the Treatment Phase. The Lead Physician should identify themselves to the Referee and provide the following information:

  • How many ranks of Physician they have
  • How many other Physicians are participating
  • What are the Conditions they are treating
  • Anything else that is relevant

Treatment Phase

During the Treatment Phase, the Physician or team of Physicians does the surgery needed to remove the Condition, but this can be a risky process. The risk in this case is represented by drawing a card from the Treatment Deck held by the Referee. At the beginning of the Treatment Phase, and every minute thereafter, the Lead Physician must draw a card from a prepared Treatment Deck.

  • If they draw a Green, they succeed in treating one Condition (assuming it only requires a single success).
  • If they draw a Yellow, they suffer a setback, and can continue the treatment, but at increased risk.
  • If they draw a Red, the patient deteriorates, and may suffer a LETHAL wound or some other negative consequence.
  • If they draw a Black, the patient suffers a severe negative consequence and may die.

After drawing a card, the Lead Physician may choose to keep going, roleplaying another minute of surgery and drawing a card, or stop and proceed to the Finishing Phase. The cards drawn are returned to the Treatment Deck after each draw. The assisting Physicians must continue to be involved, or the benefits of their help (increasing the odds of success) will be removed for the next card draw.

The Lead Physician may ask how many of each card are in the Treatment Deck prior to drawing a card, and may choose to stop and proceed to the Finishing Phase before drawing. If they draw a card, then they must accept the result of that card.

Finishing Phase

The Finishing Phase represents the time taken to tie up the loose ends (or organs) and close up the wound. During the Finishing Phase, the risky part of the surgery is over, and the participating Physicians can relax a bit. At least one Physician who was participating must spend an additional 3 minutes of roleplay to complete the surgery - at the end of this time, the patient regains 1 lost hit to each of their locations (or 3 Global body hits). Failing to complete the Finishing Phase may also result in the patient acquiring an Infection Condition.

Treatment Deck

When the Referee arrives at the surgery, they will gather some basic information from the players present and build a Treatment Deck. The basic Treatment Deck consists of 2 Green, 2 Yellow & 1 Red card. Other factors will affect what cards go into the initial Treatment Deck;

  • Every Rank of the Physician skill that the Lead Physician has adds another Green card.
  • Every additional Physician assisting adds another Green card, up to the number of ranks of the Physician skill possessed by the Lead Physician.
  • Every rank of the Steel Viscera skill that the Patient has adds another Green card.
  • The Condition being treated may add more cards of any of the 4 types based on how easy or difficult it is to treat.

After every card draw, the Referee may add or remove cards from the Treatment Deck to denote the increasing risk of prolonged surgery.

Green Cards

If a Green card is drawn, that indicates a success. The surgeon may continue the surgery to attempt to remove another Condition affecting the patient - if that other Condition has additional cards that need to be added to the deck, then those will be added for the next Card Draw.

Yellow Cards

If a Yellow Card is drawn, that indicates a setback. There is no direct negative consequence to the patient, but the risk of the surgery failing increases. If a Yellow card is drawn, then the Referee adds another Yellow card to the Treatment Deck.

Red Cards

If a Red card is drawn, that indicates that something has gone wrong in the surgery - one of the Physicians may have clipped a blood vessel, the Condition may have worsened, or similar. The negative consequence might be another Condition given to the patient, or the Referee may afflict the patient with a LETHAL wound, beginning their Death Count (note that Physicians who are workign to stop someone's Death Count do not contribute their Green card to the surgery while they are doing so). If a Red card is drawn, the Referee also adds another Yellow card to the Treatment Deck.

Black Cards

If a Black card is drawn, that indicates that something has gone very wrong. Either the patient will die during the surgery, or has acquired a severe, long lasting and possibly incurable Condition. The Referee may confer briefly with the patient's player, and will decide on the most dramatically appropriate and fitting course of action - the Referee's decision is final. No additional cards are added to the Treatment Deck.

Escalating Consequences

The longer the surgery goes on without success, the more likely it becomes that a negative consequence will occur. If at any point the Treatment Deck has 4 Yellow or Red cards, some of them are swapped for a card of the next level of severity.

  • If there are 4 Yellow cards in the Treatment deck, three of them will be removed and replaced with another Red card.
  • If there are 4 Red cards in the Treatment deck, three of them will be removed and replaced with another Black card.
card_draw_system.1643208941.txt.gz · Last modified: 2022/01/26 14:55 by conan