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The Elysians are the most well-known psionic race in the Orion Sphere, and have the most advanced psionic culture. They have made extensive study of their mental abilities, and developed to an extent that other species would take centuries of focused study to reach.
Elysian psionic powers manifest in one of three main areas: forcing their will upon and manipulating other minds; focusing their mental power through specialised crystal and organic technology; and using their minds to impose direct control over mental and biological phenomena. These areas form the three Root Paths of Elysian Psionics.
Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another's mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.
Cost: 1 Psi Point
Effect: MESMERIZE Call
Mesmerism is the basic technique that allows the wielder to grasp hold of another mind and hold it insensate as long as concentration and proximity is maintained. By spending 1 psi point, you can call MESMERIZE to a single target who is facing you within 10 metres.
Cost: 1 Psi Point
Effect: Show-me lammie.
Spend 1 Psi Point and tell the target your suggestion while showing them your power lammie. This power can induce minor suggestions such as “you dislike Captain Oates”, “the colour red annoys you”, “we are friends”. The suggestion takes 30 seconds to implant, is a roleplaying effect and lasts until the end of the event. The victim has no memory of this power being used or being mesmerized.
Cost: 1 Psi Point
Effect: Show-me lammie.
Spend 1 Psi Point to compel someone you have Mesmerized to follow you at a slow walking pace for as long as you take no offensive or complex action. They may take no other action than slowly following, and will follow simple commands from you such as stop moving or resume moving. This power is most commonly used to bring mesmerized victims into psionic auras for more complex powers to be used on them.
Cost: 2 Psi Points
Effect: Show-me lammie. Requires Psionic Aura.
Spend 2 Psi Points and give the mesmerized target a Psionic Condition card with a trigger condition and associated order. This power takes 1 minute to implant, after which the target takes the card and has no memory of being mesmerized or other psi powers being used on them. Once the target's trigger condition has been met, they must immediately attempt to execute the associated order for 10 minutes to the best of their ability, after which the effect of the power ends. If the target fully completes the order the power also ends. The target will have no memory of the time after being triggered until the power ends. Once the order has been triggered and carried out, the target should hand the Psionic Condition card to a referee at the earliest convenience. Triggered Orders last for 3 events or until triggered.
Cost: 1 Psi Point
Effect: Show-me lammie.
Psionic Command
Obtaining rank 6 in Coercion grants 1 additional Psi Point.
Requires Coercion 1
Endopathoi is one of the two disciplines of emotional control open to initiates of Coercion. Endopathoi deals with the “inward emotions”, the feelings that manifest within in response to stimuli - Disgust, Sadness, Surprise and Fear. These feelings tend towards paralysis or give pause to action. As with Exopathoi, the emotions that this power can induce in others varies by strength. Beginners on the path can only cause weak feelings such as mild apprehension or boredom, while masters can induce powerful terror or profound grief. The four emotions that this power effects, and their strengths, are listen on the following table:
Weak Emotion | Boredom | Pensiveness | Distraction | Apprehension |
---|---|---|---|---|
Emotion | Disgust | Sadness | Surprise | Fear |
Strong Emotion | Loathing | Grief | Amazement | Terror |
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Weak Emotion (Mesmerised)
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Emotion (Mesmerised), Weak Emotion 10m.
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)
Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call
Induce Strong Emotion (10ft), Emotion (Mass)
Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call
Induce Strong Emotion (Mass)
Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Weak Emotion (Mesmerised)
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Emotion (Mesmerised), Weak Emotion 10m.
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)
Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call
Induce Strong Emotion (10ft), Emotion (Mass)
Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call
Induce Strong Emotion (Mass)
Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.
Emotion Control (Outward) – Anger, Anticipation, Joy, Trust. - Requires Coercion 1.
Induce Weak Emotion (Mesmerised) Induce Emotion (Mesmerised), Weak Emotion 10m. Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass) Induce Strong Emotion (10ft), Emotion (Mass) Induce Strong Emotion (Mass)
Emotion Control (Inward) –Disgust, Sadness, Surprise, Fear. - Requires Coercion 1.
Mnemomorphosis - Requires Coercion 4.
Excise Memory - From willing target. Requires a psychoactive area. Deep Suggestion - Long-term suggestion. Requires a psychoactive area. Mindwipe - Forget everything that happened in the past hour. Requires a psychoactive area. Sleeper Agent. Implant trigger word and command, with no memory while active. Requires a psychoactive area. Psionic Surgery. Lengthy reprogramming of someones mind. Requires a psychoactive area.