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Elysian Psionic Paths

The Elysians are the most well-known psionic species in the Orion Sphere, and have the most advanced psionic culture. They have made extensive study of their mental abilities, and developed to an extent that other species would take centuries of focused study to reach.

Elysian psionic powers manifest in one of three main areas: forcing their will upon and manipulating other minds; focusing their mental power through specialised crystal and organic technology; and using their minds to impose direct control over mental and biological phenomena. These areas form the three Root Paths of Elysian Psionics.

Root Paths

Coercion

Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another's mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.

Rank 1 - Mesmerism

Cost: 1 Psi Point
Effect: MESMERIZE Call

Mesmerism is the basic technique that allows the wielder to grasp hold of another mind and hold it insensate as long as concentration and proximity is maintained. By spending 1 psi point, you can call MESMERIZE to a single target who is facing you within 10 metres.

Rank 2 - Suggestion

Cost: 1 Psi Point
Effect: Implants a minor suggestion roleplaying effect until the end of the event. Show-me lammie.

Spend 1 Psi Point and tell the target your suggestion while showing them your power lammie. This power can induce minor suggestions such as “you dislike Captain Oates”, “the colour red annoys you”, “we are friends”. The suggestion takes 30 seconds to implant, is a roleplaying effect and lasts until the end of the event. The victim has no memory of this power being used or being mesmerized.

Rank 3 - Pied Piper

Cost: 1 Psi Point
Effect: Forces a mesmerized target to follow you. Show-me lammie.

Spend 1 Psi Point to compel someone you have Mesmerized to follow you at a slow walking pace for as long as you take no offensive or complex action. They may take no other action than slowly following, and will follow simple commands from you such as stop moving or resume moving. This power is most commonly used to bring mesmerized victims into psionic auras for more complex powers to be used on them.

Rank 4 - Triggered Order

Cost: 2 Psi Points
Effect: Implants an order with a trigger phrase that can be activated later. Show-me lammie. Requires Psionic Aura.

Spend 2 Psi Points and give the mesmerized target a Psionic Condition card with a trigger condition and associated order. This power takes 1 minute to implant, after which the target takes the card and has no memory of being mesmerized or other psi powers being used on them. Once the target's trigger condition has been met, they must immediately attempt to execute the associated order for 10 minutes to the best of their ability, after which the effect of the power ends. If the target fully completes the order the power also ends. The target will have no memory of the time after being triggered until the power ends. Once the order has been triggered and carried out, the target should hand the Psionic Condition card to a referee at the earliest convenience. Triggered Orders last for 3 events or until triggered.

Rank 5 - Psionic Command

Cost: 1 Psi Point
Effect: Show-me lammie.

Psionic Command

Rank 6 - Coercion Summit

Obtaining rank 6 in Coercion grants 1 additional Psi Point.

Psionic Resonance

Rank 1 - Transfer Will

Cost: 1 Psi Point
Effect: The target gains 1 Psi Point or 1 Will Point. Show-me lammie.

This power allows a psion to fortify the mental strength of another. It can be used to transfer power to other psions who have used some of their mental energy. After spending 1 Psi Point The target gains 1 Psi Point or 1 Will Point (their choice), but cannot go over their normal maximum. Using this power takes only a few seconds.

Rank 2 - Crystal Reintegration

Cost: 1 Psi Point
Effect: Repairs a ruined item with a Crystal Mod.

This power taps into the unique properties of psi crystal technology to allow them to self-repair. By sending 1 psi point and ten seconds of roleplayed action you can restore an item with any Psi Crystal Mod that has been broken with a SUNDER call.

Rank 3 - Far Communion

Cost: 1 Psi Point
Effect: Sends a short (13-word) message to a named person. Requires Psionic Aura and a Ref.

This power allows the psion to briefly connect with the thread-like network of psionic energy that underlies the universe and send a short message to another mind. While in a psionic aura, you can perform a short meditative rite and spend 1 psi point to send a short (13-word) message to a named person. Write your message on a piece of paper and hand it to a referee. The message will eventually get to your target, but it may take several hours to get to them, and there is no guarantee of success or reply. Unless the target is a psion or aware that they might be communicated with in this way the message is likely to be ignored.

Rank 4 - Resonance Attunement

Cost: 2 Psi Points
Effect: Gives vague impressions about major past happenings in your surroundings. Requires a Referee.

Using this power, a psion can attune themselves with a location and gain an understanding of past events that occurred there. Using this power requires 1 minute of meditative roleplay, and spending 2 psi points. The referee will then give a short (and vague) brief about the lingering psionic resonance in the immediate vicinity. This could provide useful information or hidden clues, or could be entirely useless. Using this power in the common area at main events is unlikely to produce any useful information, as the resonance traces are too scattered and chaotic due to the large number of happenings taking place. This power is mostly useful at smaller events or on missions.

Rank 5 - Weave Crystal

Cost: 5 Psi Points
Effect: Creates a Psi Crystal. Cooperative power. Requires psionic aura and a ref.

This power allows psions to crystallize mental energy into a physical, crystalline form - a Psi Crystal. By collectively spending 5 psi points and 5 minutes of roleplayed action in a psionic aura, a psion or group of psions with this power can create the conditions for a psi crystal to form in a glass container. The ref overseeing the rite will retrieve a random psi crystal lammie and place it in the glass container, as long as it is still in the psionic aura at that point. Removing the container before the crystal forms will cause this power to fail. Psi crystals can be further empowered and used in certain devices and psi rituals.

Knowledge of this power also gives access to the Psi Crystal mods, allowing psi crystals to be integrated into existing technology.

Rank 6 - Psionic Resonance Summit

Obtaining rank 6 in Psionic Resonance grants 1 additional Psi Point.

Psychosomatics

Rank 1 - Slow Bleed

- 1 Psi point to reset Death Count to 0.

Rank 2 - Psychosomatic Healing

- Costs 1 psi point - Target regains 1 hit on all locations with 10 seconds RP. Requires psychoactive area.

Rank 3 - Wound Transfer

- Pay 1 psi point and lose 1 hit on any location to restore 1 hit to the same location on the target, instant.

Rank 4 - Forced Regrowth

- Costs 1 psi point - Target regains a 1 hit on any location after 1 minute role-played ritual action.

Rank 5 - Mind Over Matter

- Spend 2 psi points, spend 1 minute of roleplayed action to end a targets Death Count. You may also now use Psychosomatics powers on yourself.

Branch Paths

Endopathoi

Requires Coercion 1

Endopathoi is one of the two disciplines of emotional control open to initiates of Coercion. Endopathoi deals with the “inward emotions”, the feelings that manifest within in response to stimuli - Disgust, Sadness, Surprise and Fear. These feelings tend towards paralysis or give pause to action. As with Exopathoi, the emotions that this power can induce in others varies by strength. Beginners on the path can only cause weak feelings such as mild apprehension or boredom, while masters can induce powerful terror or profound grief. The four emotions that this power effects, and their strengths, are listen on the following table:

Weak Emotion Boredom Pensiveness Distraction Apprehension
Emotion Disgust Sadness Surprise Fear
Strong Emotion Loathing Grief Amazement Terror

Rank 1 - Endopathos Ebb

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Weak Emotion (Mesmerised)

Rank 2 - Endopathos Flow

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Emotion (Mesmerised), Weak Emotion 10m.

Rank 3 - Endopathos Wave

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)

Rank 4 - Endopathos Tide

Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call

Induce Strong Emotion (10ft), Emotion (Mass)

Rank 5 - Endopathos Flood

Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call

Induce Strong Emotion (Mass)

Rank 6 - Endopathoi Summit

Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.

Exopathoi

Weak Emotion Annoyance Interest Serenity Acceptance
Emotion Anger Anticipation Joy Trust
Strong Emotion Rage Vigilance Ecstacy Admiration

Rank 1 - Exopathos Breeze

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Weak Emotion (Mesmerised)

Rank 2 - Exopathos Wind

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Emotion (Mesmerised), Weak Emotion 10m.

Rank 3 - Exopathos Gale

Cost: 1 Psi Point
Effect: EFFECT Call

Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)

Rank 4 - Exopathos Storm

Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call

Induce Strong Emotion (10ft), Emotion (Mass)

Rank 5 - Exopathos Tempest

Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call

Induce Strong Emotion (Mass)

Rank 6 - Exopathoi Summit

Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.

Emotion Control (Outward) – Anger, Anticipation, Joy, Trust. - Requires Coercion 1.

Induce Weak Emotion (Mesmerised) Induce Emotion (Mesmerised), Weak Emotion 10m. Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass) Induce Strong Emotion (10ft), Emotion (Mass) Induce Strong Emotion (Mass)

Emotion Control (Inward) –Disgust, Sadness, Surprise, Fear. - Requires Coercion 1.

Mnemomorphosis

- Requires Coercion 4.

Rank 1 - Excise Memory

- From willing target. Requires a psychoactive area.

Rank 2 - Deep Suggestion

- Long-term suggestion. Requires a psychoactive area.

Rank 3 - Mindwipe

- Forget everything that happened in the past hour. Requires a psychoactive area.

Rank 4 - Sleeper Agent

Cost: 4 Psi Points Effect: Inflicts a Psionic Condition. Cooperative Power. Requires a Psionic Aura

This power implants a deeply-rooted trigger into the targets psyche, which can be invoked to make them enter pliable fugue state at a later point in time. To implant the trigger, those involved must spend 4 psi points between them, and roleplay focused ceremonial activities around the target for at least 5 minutes, which must be fully spent within a Psionic Aura. After this point, the target receives a Psionic Condition describing the Sleeper Agent effect, which must record a trigger word or phrase. If the target hears the trigger word or phrase then this power is activated, and the target enters a fugue state where they obey all orders from the source of the trigger phrase for 10 minutes, and have no memory of this time. This power lasts for 3 events, but can be reinforced to extend its duration by applying the power again before it expires.

Rank 5 - Psionic Surgery

. Lengthy reprogramming of someones mind. Requires a psychoactive area.

Resonant Vitality

- Requires Psionic Resonance 1.

Rank 1 - Dendrimago

Cost: 1 Psi Point

Spend 1 psi point while in contact with large tree (at least 2-foot thick trunk) to blend with it visually and physically. You may place your hand in the air to indicate that you are out of character, although you are aware of what is happening around you. This power lasts as long as you keep your hand in the air and remain in bodily contact with the tree, but breaks as soon as you are no longer in contact with the tree, and you must pay the cost again to re-activate this power. This ability allows Elysians to use their plant-based nature to camouflage themselves in the forested areas which are their preferred habitats.

Rank 2 - Rite of Opening

Cost: 1+ Psi Points, depending on distance to target location. Effect: Must be performed at a Nexus Tree. Cooperative Power. Requires a Ref.

This power opens wormhole-like psionic portals using Elysian Nexus Trees as anchor points. The cost of the power in psi points may vary, but characters with this power may check how many psi points are required by attuning with the tree for a few moments (ask a referee and they will attempt to get back to you with an answer). Opening the portal requires attuning to the tree for 5 minutes while the psi points are spent. Multiple characters with this ability may collaborate to spend more psi points so that they may reach more distant destinations. Not all trees may be accessible at all times due to drifts in the psionic currents that connect them. Once the ritual has been performed, the portal will open at some point later during the event (once you have notified games ops of the use of this power, we will hopefully be able to find a clear slot for you to use the portal). Only Elysians and those who have had their minds altered by the Rite of Attunement power are able to use these portals.

Rank 3 - Rite of Harmony

Cost: 1 Psi Point per participant Effect: Requires a Psionic Aura. Cooperative Power. Requires a Ref.

This rite harmonises the minds of the participants with the wider universe, creating a connection through which wisdom and knowledge can flow. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Harmony, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants will receive a prophetic vision. Using this power requires a Ref.

Rank 4 - Rite of Attunement

- Opens a mind up to allow them to more fully use Elysian resonant technology - particularly Nexus Trees and psi crystals.

Rank 5 - Rite of Recovery

Resonant Blade

- Requires Psionic Resonance 2.

Rank 1 - Ethereal Blade

- 1 psi point to call THROUGH with melee weapon with Psi Crystal mod

Rank 2 - Forceful Blade

- 1 psi point to call STRIKE with melee weapon with Psi Crystal mod

Rank 3 - Ruinous Blade

- 2 psi points to call SUNDER with melee weapon with Psi Crystal mod

Rank 4 - Annihilating Blade

- 2 psi points to call REND with melee weapon with Psi Crystal mod

Rank 5 - Murderous Blade

- 3 psi points to call LETHAL with melee weapon with Psi Crystal mod

Psychirosi

- Requires Psychosomatics 3.

Rank 1 - Vigour

– Spend 2 psi points and roleplay meditation for 1 minute in a Psionically Active Area to gain 1 Locational Hit for 2 hours.

Rank 2 - Autonomic Filtration

: Spend 2 psi points and roleplay meditation for 1 minute in a Psionically Active Area to gain some protection from toxins for 2 hours.

Rank 3 - Suspend Life

- You can psionically shield your own vital functions to avoid certain types of traumatic damage (such as Emergency teleportation) - if you have 1 psi point left when offered a Condition Card draw, you may spend it to draw twice and pick one of the two.

Rank 4 - Body Realignment

- You can spend 1 psi point to reduce the duration of FREEZE or KNOCKOUT effects by 30 seconds. Limit 1 per incoming effect.

Rank 5 - Harden Flesh

– Spend 2 psi points and roleplay meditation for 1 minute in a Psionically Active Area to gain 1 Armour Hit for the rest of the day. This armour cannot be repaired normally, but can be fully restored by spending 1 minute roleplayed meditation in a Psionically Active Area.

Empathosomatics

- Requires Psychosomatics 2.

Rank 1 - Sensing the Web

Cost: 1 Psi Point
Effect: Show-me lammie power.

This power identifies victims of other psions. Spend 1 psi point and concentrate on a target for 10 seconds. If they are under the effect of any lingering psionic effects (which may or may not have effect cards) then they must indicate this to you, without going into further detail.

Rank 2 - Calm the Storm

- Spend 1 psi points to suppress a roleplay effect affecting the target for ten minutes.

Rank 3 - Psionic Analysis

Cost: 1 Psi Point
Effect: Show-me lammie power. Requires Psionic Aura.

Spend 1 psi point and concentrate on a target for at least 30 seconds, showing them the power lammie. After this initial 30 seconds they must detail any suggestions or similar effect they are under, and show you any Psionic Conditions they have, which you may consult for as long as you maintain close contact with them. This power allows for the detailed identification of any psionic alterations, suggestions and other effects.

Rank 4 - Absorb Psionics

- Pay 1 psi point to take a single psionic effect card or condition from a willing target to yourself.

Rank 5 - Empty Mind

: Spend 4 psi points to affect the target with a calming roleplay effect that suppresses other roleplay effects for 1 day.

elysian_psionic_paths.1518782871.txt.gz · Last modified: 2019/08/13 16:53 (external edit)