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Kordai Psionic Paths

The Kordai's traditional approach to their gravitic manipulation powers centres around their historical spiritual concept of Aura - a theorised “force” that connects all things in harmony and balance, but is particularly concentrated around living things, and places of natural serenity. Gravity, the fundamental force that attracts things together, is seen as mirroring the nature of Aura in the physical universe of raw matter.

In the Free Union, the secrets of Kordai psionics have been kept by the adepts of the Kordaiaura, travelling mystics that preserve the culture of their ancient homeworld. The teaching of psionics is intimately connected to Kordai pre-flight cultural practice, the master-student relationship, and the philosophy of Aura. In the Commonality on the other hand, there have been numerous studies and attempts to document and codify their powers, resulting in a framework of psionic teachings that are much more widely available, but mostly divorced from their mystical underpinning. While attempts have been made to advance Kordai psionic practice, their profound sensitivity and reaction to strong psionic fields has made progress limited and slow, and there are just two few Kordai in the faction to have made much progress by themselves.

Kordai see the gravitic connection between everything as being a balance of forces and energies, a complex web of direct connections between everything that has mass. With training, Felani Psions can tilt one end of this balance in one way or another, directly manipulating one of the most fundamental physical forces of the universe.

Root Path

Gravitic Equilibrium

Gravitic Equilibrium is the most basic application of Kordai psionics - the ability to shift gravitic fields to move things around, directing and strengthening its attractive force in specific directions and amounts. Uses of this power are conceptualised as putting unseen pressure on one side or the other of the gravitic connection between two or more objects, a metaphysical effort that translates to physical effect.

Rank 1 - Graviton Surge

Cost: 1 Psi Point
Effect: ROOT (10) call.

By spending 1 Psi Point, the Psion locks a character's feet to the floor for a short time, calling ROOT (10).

The Kordai psion tips the balance of the targets gravitic connection with the planet, station or ship on which they stand, massively strengthening the pull between them. This makes it extremely difficult for the target to move their feet, as their body and legs become momentarily too heavy to move.

Rank 2 - Gravitic Anchor

Cost: 1 Psi Point
Effect: Allows the psion to call RESIST to REPEL or STRIKEDOWN Calls.

By spending 1 Psi Point, the psion can reflexively manipulate the gravitic connections between themselves and their environment to anchor them in physical space. This rapid anchoring can be deployed to RESIST the REPEL and STRIKEDOWN calls.

Having learned how to apply psionic pressure to the ephemeral links between all objects of mass, the psion can now simultaneously amplify all of the connections around their own body, creating a stabilizing ripple of gravitic force that holds them steady.

Rank 3 - Gravitic Push

Cost: 1 Psi Point
Effect: The psion can call REPEL.

By spending 1 Psi Point, the psion can call REPEL against another character within 10 metres. This power grants access to the Gravitic Force Path.

Mastering the dynamic use of their power, the psion can reach behind a target and flash a jolt of power into the gravitic connections behind another being, suddenly yanking them backward. Having mastered the raw strength of this power allows a psion to specialise in the application of raw gravitic force.

Rank 4 - Graviton Sheath

Cost: 1 Psi Point
Effect: The psion can call STRIKE with a melee weapon up to 3 times in the next 10 seconds.

Spending 1 Psi Point allows the psion to empower a melee weapon they are using with gravitic force for a short time. They may call STRIKE with the chosen melee weapon up to 3 times within the next 10 seconds. On the third strike or when 10 seconds have elapsed (whichever is the soonest) this power expires. This power grants access to the Gravitic Focus Path.

By wrapping a melee weapon they are holding in a spinning halo of graviton particles, the psion can briefly strike with devastating blows, causing objects they strike to be simultaneously crushed by the force and flung apart by the spinning gravity field. Maintaining this field for longer than a few seconds is extremely draining, as the gravitons tend to diffuse rapidly into the surrounding environment as the local gravity fields assert themselves.

Rank 5 - Gravitic Wave

Cost: 2 Psi Points
Effect: The psion can call either MASS REPEL, MASS STRIKEDOWN or MASS ROOT (10) after 10 seconds roleplayed action.

By performing 10 seconds of roleplayed ritual action and spending 2 Psi Points, the Psion unleash a wave of gravitic disturbance that can throw opponents away, knock them to their feet, or lock them in place. Most commonly the ritual action will involve a series of ritualistic physical movements resembling martial arts, but it can take the form of concentration or a held pose - it must be obvious to onlookers that the psion is engaging in some kind of ritual. After 10 seconds of this action, the psion can choose to call either MASS REPEL, MASS STRIKEDOWN or MASS ROOT (10), and can direct this mass call as normal.

At this level of mastery over their powers, the psion can create a spreading ripple of gravitic disturbance with unparalleled flexibility. Rather than manipulating specific gravitic connections, this power distorts space-time itself, as if a sudden force was applied to a rubber sheet to create a ripple of mass-interactions. By imparting a meta-directionality to the distortion, the psion can influence how the spreading gravitic wave affects other beings; by directing it horizontally they can fling opponents away from them; an upward motion causes opponents to briefly lose their footing and fall; while a downward motion anchors them to the floor.

Rank 6 - Gravitic Equilibrium Summit

Obtaining rank 6 in Gravitic Equilibrium grants 1 additional Psi Point.

Branch Paths

Gravitic Force

Once they have learned to wield raw gravitational force, a Kordai psion can develop their abilities to tap into more potent applications of this practice. Adepts of Gravitic Force can use gravity as a powerful weapon, using strong deformations of the gravity fields that connect all things to hurl away, lock down or even directly injure opponents.

Rank 1 - Implosive Spike

Cost: 2 Psi Points
Effect: THROUGH call at a character within 10 metres

By gesturing at a target within 10 metres and spending 2 Psi Points, the psion can create a localised gravitic pull within the target's body, calling THROUGH, which may specify a location on the target if desired.

Using raw gravitational force, the psion creates a gravitational anomaly within the target's body, causing a minor implosion that can inflict damage even through armour and energy fields. The spike of gravitic force, though it only manifests in a volume about the size of a grain of sand, is strong enough to pull and squeeze nearby tissues enough to cause injury.

Rank 2 - Void Eddies

Cost: 2 Psi Points
Effect: Improves Turn Rate when used on a Starship mission.

The Psion can use gravitational force eddies to improve the Turn Rate of starships they are directing. By spending 2 Psi Points and performing 1 minute of roleplayed ritual action while on a starship, the Psion can increase the ship's Turn Rate by 5 (a 25% on increase on standard hired ships). If the Turn Rate is already at maximum, this power will instead increase Maximum Impulse Speed by 20. In order to use this power, the Psion must have some awareness of the speed and direction of the ship, so they must either be occupying a Console, or be the ship's Captain - passengers cannot make use of this power. This power must be used at the beginning of a starship mission, and you must inform the Spacer Collective NPCs or whoever is running the starship sim of your intention to use it. The power lasts for a single mission or 2 hours, whichever is sooner.

When in the relatively open environment of space, the psion can spin up some enduring gravitational eddies around the outside of the ship, which can later be lessened or increased in response to the ship's movement. This provides additional agility to the ship performing maneuvers or, if already at the limits of operational capacity, to speed. This power, or variants of it, was used by Kordaiaura refugees in the flight from their homeworld, and its users are revered by Kordai in the Free Union who preserve the history of the species.

Rank 3 - Still the Chase

Cost: 2 Psi Points
Effect: The psion can call MASS ROOT (5) after 10 seconds roleplayed action.

By performing 10 seconds of roleplayed ritual action and spending 2 Psi Points, the Psion unleashes a gravitational anomaly over a wide area that locks the victims in place, unable to move their feet off the ground. This ritual action typically involves a series of ritualistic physical movements resembling martial arts, but it can take the form of concentration or a held pose - it must be obvious to onlookers that the psion is engaging in some kind of ritual. After 10 seconds of this action, the psion can call MASS ROOT (5), and can direct this mass call as normal. In addition, a Psion who has learned this power can use the Rank 1 Implosive Spike power for only 1 Psi Point.

By reinforcing the gravitational connections over an area with the dominant mass (usually a planet), the Psion can briefly still any opponents movement, making their feet so heavy they are unable to move them. The effect is brief, as the wave dissapates quickly, but it can be a crucial intervention in any combat or dangerous situation.

Rank 4 - Gravitic Cage

Cost: 2 Psi Points
Effect: FREEZE (10) or ROOT (30) call at a character within 10 metres

Rank 5 - Strike the Weave and Weft

Cost: 2 Psi Points
Effect: The psion can call either MASS REPEL, MASS STRIKEDOWN or MASS ROOT (10) after 10 seconds roleplayed action.

By performing 10 seconds of roleplayed ritual action and spending 2 Psi Points, the Psion unleashes a wave of gravitic disturbance that can throw opponents away, knock them to their feet, or lock them in place. Most commonly the ritual action will involve a series of ritualistic physical movements resembling martial arts, but it can take the form of concentration or a held pose - it must be obvious to onlookers that the psion is engaging in some kind of ritual. After 10 seconds of this action, the psion can choose to call either MASS REPEL, MASS STRIKEDOWN or MASS ROOT (10), and can direct this mass call as normal.

At this level of mastery over their powers, the psion can create a spreading ripple of gravitic disturbance with unparalleled flexibility. Rather than manipulating specific gravitic connections, this power distorts space-time itself, as if a sudden force was applied to a rubber sheet to create a ripple of mass-interactions. By imparting a meta-directionality to the distortion, the psion can influence how the spreading gravitic wave affects other beings; by directing it horizontally they can fling opponents away from them; an upward motion causes opponents to briefly lose their footing and fall; while a downward motion anchors them to the floor.

Rank 6 - Gravitic Force Summit

Obtaining rank 6 in Gravitic Force grants 1 additional Psi Point.

Rank 3 - Penetrating Graviton Strike

Cost: 2 Psi Points
Effect: The psion can call THROUGH with a melee weapon up to 5 times in the next 10 seconds.

Spending 2 Psi Points allows the psion to empower a melee weapon they are using with a powerful gravitic force for a short time. They may call THROUGH with the chosen melee weapon up to 5 times within the next 10 seconds. On the third strike or when 10 seconds have elapsed (whichever is the soonest) this power expires. Knowledge of this power reduces the cost of the Rank 1 - Gravitic Crush power to 1 Psi Point.

A development and combination of the two previously learned powers, this power surrounds a held melee weapon with a halo of graviton particles, much like the Gravitic Equilibrium Rank 4 power. Unlike that power, the gravitons generated detach when they strike an object, creating micro-eddies that then spike massively in amplitude, creating an extremely small pseudo-singularity for a few picoseconds. Before it dissolves, the pseudo-singularity exerts tremendous force on the surrounding volume. Rigid objects such as armour tend to be unaffected by the short-lived effect, but living tissues rupture under the outward force.

kordai_psionic_paths.1693967413.txt.gz · Last modified: 2023/09/06 03:30 by conan