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Some species, most notably the Elysians, are capable of manifesting powerful mental effects to influence other minds, or event the physical world. These powers are poorly understood by non-psionic cultures, although they are generally thought to tap into some as-yet-undescribed quantum mechanism or universal force. Psionic abilities can manifest as things like telepathy, telekinesis, or the ability to induce psychosomatic wounds or speed healing. Psionic powers drain the mental energy of the user, which can be recharged by meditation or special stimulant injectors.
Psionic powers are purchased as skills, and drain Psi Points when used. A psion's pool of Psi Points determines how many powers they can use in a day, and recharges overnight, with some injectors, or after certain powerful psionic rituals. Characters can increase their pool of Psi Points by buying ranks of the Psi Capacity skill, or by buying the sixth rank of any Path.
Psionic powers are purchased on linear Paths, each of which has 5 ranks offering new powers followed by a 6th rank that increases the character's pool of Psi Points by 1. Paths cost 1 character point per rank to increase, while the Psionic Capacity Skill increases in cost with every rank purchased (so after a point gaining psi points becomes more effective by diversifying powers than by increasing raw capacity).
The Psionic Paths you can buy ranks in are restricted to those available to your Species. Each Species will specify which Root Paths they can buy, and they can also buy ranks in Paths that have those Root Paths as a prerequisite. So for instance, Kelki are listed as being able to buy the Telekinesis Root Path, but they can also buy Focused Telekinesis, as it has Telekinesis as a prerequisite.
Psionic abilities, when used, are usually delivered either via calls or special lammies that the psychic will show to their target. Most (but not all) psi powers are initiated by the MESMERIZE Call – this power locks two minds together and allows the psion to use more complex powers (usually those that require lammies rather than simple game calls).
Some psionic powers can only be performed in a Psionic Aura - Locations that empower psionic abilities, represented in the game by UV light. Individuals with psionic powers are encouraged to use UV-reactive dyes or makeup to show that they are empowered when in these areas. A Psionic Aura also allows the use of more complex psi powers within them.
Root Paths | Powers |
---|---|
Coercion | Forcing your will upon other minds |
Psionic Resonance | Utilizing resonance to commune with other minds and use psi crystals |
Psychosomatics | Using psionic power to promote bodily healing |
Branch Paths | Prerequisite | Powers |
---|---|---|
Endopathoi | Coercion 1 | Projecting the emotions of Disgust, Sadness, Surprise & Fear |
Exopathoi | Coercion 1 | Projecting the emotions of Anger, Anticipation, Joy & Trust |
Mnemomorphosis | Coercion 4 | Delicately reprogramming the minds of others |
Resonant Vitality | Psionic Resonance 1 | Communion with natural forces to perform powerful psionic rites |
Resonant Blade | Psionic Resonance 2 | Focusing the mind through a crystal-enhanced weapon to deal powerful melee attacks |
Empathosomatics | Psychosomatics 2 | Empathic transference used to promote calm and analyse psionic effects |
Psychirosi | Psychosomatics 3 | Using psychosomatic pathways to gain total control over the psion's own body |
Root Paths | Powers |
---|---|
Telekinesis | Moving physical matter with the power of the mind |
Branch Paths | Prerequisite | Powers |
---|---|---|
Telekinetic Finesse | Telekinesis 2 | Using focused Telekinetic force to target specific objects or damage them |
Telekinetic Fortification | Telekinesis 3 | Using Telekinetic force to protect the body from attacks |