Quark plasma is a cloud of highly energised, but relatively stable quarks - subatomic particles that are the building blocks of baryonic matter. When incorporated into the energy-plasma chambers of devices they can provide nigh-on limitless power before they destabilise back into low-energy quarks and evaporate into quantum foam. Although they decay fairly rapidly when brought out of containment, and the time it takes to apply them is quite long in comparison with their short life, the energy they provide while active is immense.
Quark Plasma is a type of Exotic Particle - an Exotic Substance related to Etheric Science. A physrep of some kind of energy containment device can be used to represent up to 10 measures of this substance, but particularly large physreps can hold more.
A measure of Quark Plasma can be applied to any device that holds Charges, except Artefacts. Additionally, the device must have at least one Charge in it already, or the Quark Plasma cannot be used on it. Applying a measure of this substance to such a device will allow it to use its abilities without expending any of its Charges at all.
As with all Exotic Substances, a character with at least 1 rank in the relevant speciality (Etheric Science in this case) can spend 1 minute of appropriate roleplaying to apply 1 measure of Quark Plasma to an item. After this roleplaying, they should unpeel the sticker that represents this substance, stick it to the lammie of the item being powered-up, and record the current date and time on it.
The boost provided by this substance wears off ten minutes after it is successfully applied.