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Species

  • All characters start as one of the playable species of the Orion Sphere.
  • All playable species are linked with one of the four Factions.
  • Characters from a species can have special abilities that reflect their physiology, background, etc.
  • To play as a species (aside from Terrans) you must wear its specific Species Trappings.
  • It is possible to create a new Species to add to the game universe.

All player characters play one of the known Species of the Orion Sphere. When you create a character, the species you can choose are dependant on your starting Faction. Each Faction comprises a Core Species as well as numerous other species. The Core Species of each Faction are the iconic representatives of characters in that Faction - they are also usually the most numerous species in each Faction.

The Orion Sphere is home to many hundreds of different species, each with their own unique traits, societal background and evolutionary history. Some possess special abilities that represent the effects of their unique physiology, cultural mores or psionic powers. In general, an alien species in-game abilities reflect the effort, unwieldiness or general coolness of their species trappings.

Every species (with the exception of Terrans) have a number of Species Trappings - these are physrep requirements that are essential for roleplaying as a member of that species. Most Trappings are required - all characters who are members of that species must have them. Some Trappings are Optional - players may use them if they want to help with characterisation, but they are not absolutely required - optional trappings will be indicated in the Game Rules section on the page for each Species.

It is possible to create a new species to add to the existing game setting - generally this is a species that was already present in the in-character game universe, but is only now prominent enough to show up to events. New species require the permission and collaboration of the Game Team - if you would like to create a new species to play as your character, please contact us with your ideas – a brief synopsis of the kind of species you have planned would be great, as well as your intended physrep plans. Also see the Species Guidelines page for more details.

Playable Species

Ascendancy Species

  • Core Species - Terran - Disciplined scions of the post-Fall Sol System
  • Coronite - energy-bearing lifeforms condensed from interstellar gas clouds
  • Raegar - insular and austere humanoids cursed with a fatal genetic disease
  • Urg - highly resilient and militaristic humanoids with leathery skin
  • Sollen - a humble species of spine-crowned beings with natural engineering talent
  • Wrathian - humanoids with a highly toxic physiology

Commonality Vassals

  • Core Species - Elysian - Powerful psionic humanoids
  • Reskan - Sapient hives of small insectoid creatures
  • Lithos - Psionically active silicon-based lifeforms
  • Borean - Green-skinned humanoids with regenerative powers

Dominion Vassals

  • Arctonyx - gruff musteloids renowned as starship crew
  • Cradians - artistic reptiloids seeking sanctuary after an endless war
  • Kelki - highly competitive and combative species of telekinetics
  • Xak'noth - a resilient species of heavily armoured insectoids

Free Union Vassals

  • Etherna - purple-skinned humanoids with the ability to sense energy fields
  • Gardeners - a linked species of parasitic plants symbiotically inhabiting human bodies
  • Ikunkuma - nomadic canid mammals who make excellent natural scavengers
  • Yelk - pale, sapient fungi with distributed physiology
  • Arctonyx - Dominion - Resilient mustelid-like mammalians with a propensity for spaceflight.
  • Beaupecian - Unaligned - Small, genetically engineered prey species.
  • Borean - Commonality - Humanoids with photosynthetic skin and a regenerative metabolism.
  • Coronite - Ascendancy - Sapient condensed clouds of interstellar gases with energy-channeling abilities.
  • Cradian - Dominion - Reptilian refugees with a strong aesthetic sense.
  • Elysian - Commonality - Psionic humanoids who form the core of the Commonality.
  • Etherna - Free Union - Purple-skinned humanoids with an innate ability to sense energy fields.
  • Gardener - Free Union - Terran corpses animated by a sentient alien ecosystem.
  • Garvian - Unaligned - Embattled mammalian species, residents of Bel-Dan V.
  • Ikunkuma - Free Union - A nomadic canid species with a knack for finding all manner of useful things.
  • Kelki - Dominion - Competitive and combative mammalian species with latent telekinetic powers.
  • Kulkani - Unaligned - Little-known humanoid species from the Libran Rift.
  • Lithos - Commonality - Psionic mineral-based lifeforms subject to chaotic emotions.
  • Olm - Unaligned - Secretive humanoid lifeforms with access to powerful nanotechnology.
  • Reagar - Ascendancy - Agile mammalian species subject to a lethal progressive genetic disease.
  • Reskan - Commonality - Hives of small arthropods with collective sentience.
  • Sollen - Ascendancy - Frail reptilian humanoids with an aptitude for technology.
  • Terran - Ascendancy/Free Union - Humanoid descendants of Ancient Terra.
  • Tulaki - Dominion - Genetically varied reptilian species that founded the Dominion.
  • Urg - Ascendancy - Tough, militaristic humanoids.
  • Vikaas Aquerna - Free Union - An aquatic species with powerful empathic abilities.
  • Wrathian - Ascendancy - Humanoid species whose biology requires a toxic atmosphere.
  • Xak'Noth - Dominion - Arthropoids with a tough chitinous exoskeleton.
  • Yelk - Free Union - Sapient fungoids with distributed biology.
species.1643722161.txt.gz · Last modified: 2022/02/01 13:29 by conan