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Rules Changes

This page consolidates any changes to the Rules between events.

After Event 11

  • Improved immunity to TOXIC Conditions for non-organic species in line with the increasing integration of Keywords, specifically the Coronite and Lithos species - these species now are immune to Toxic conditions that don't share their Gaseous, Energy Being or Mineral keywords or the Universal keyword (allowing us to create mineral or gas-specific toxins). Similarly improved the Toxin immunity of the Wrathian species, making them have near-total immunity to toxins, even Universal ones.
  • Clarified some effects on Glowfish Toxin that had been updated on the substance stickers but not on the wiki. Glowfish Toxin now only has its ability to act on 0 hits on Limbs, not the Torso or Head. Also clarified that it has no benefit to characters with Global Body Hits.

After Event 10

  • Added Components & Installations as a system to do creative Engineering in the field at events.
  • Made some changes to Mods, so that they can now technically be applied to any item, but may not have an effect. Adjusted the cost progression of Mods and Maintenance on the Devices page. Improved the wiki text around Engineers and Physicians.
  • Added and clarified some additional mechanics that affect Card Draw Actions - Automatic Successes, Redraws and Complications.
  • Tulaki Overhaul - Major additions to the Tulaki species page.
    • Physrep requirements (trappings) for Serpentines reduced. Some optional trappings added.
    • Megasaurians no longer have a CP penalty for Professional Skills.
    • Megasaurian Environmental Nano-treatment can now be applied by Dominion Life Scientists to remove or restore a Megasaurian's bulky costume in play at events.
    • Priestly Devotion now grants both a Minor and a Major Ceremony with each rank.
    • Ceremonies have been divided into Minor Ceremonies, which are less powerful but faster, and Major Ceremonies, which are more powerful but take more time and use more Ritual Herbs to perform.
    • Ceremony list has been expanded to 8 each of Minor and Major Ceremonies.
  • Made some changes to Nanodeck programs. Cooldown time reduced to 1 minute, added range changes to the Survey, Sample & Sustain programs, and added the Lockdown Advanced Program.
  • Armour - Heavy Armour Training reduced to 1CP. Added the Assault Armour class.
  • Heavy Energy Weapons - now shoot for STRIKE by default, even when unlammied. Energy Weapon Mods - Force Bolt now available to other energy weapons, new Heavy Energy Weapon mods added.
  • Deflection Generator - Added the restriction of not being able to attack or use abilities while it is active. This will also affect equipment (such as the AA Flight-Suit) which share that effect.
  • Some Megacorp Reputation skills have been renamed, and Lazarus Esteem is now on the wiki for purchase.

After Event 9

  • In downtime, devices must be in the inventory of the Engineer doing work on them. This was mostly previously the case, but it is now explictly described as such.
  • Added a rules framework for Inventors to develop Psionic Pathless Powers.

After Event 8

  • Raegar characters now gain 1 Will Point for each stage of the Black Frost affecting them, instead of every two stages.
  • Clarified that if a held weapon is struck by an arrow, bolt or dart, then the holding limb is considered to have been hit (Combat Safety Rules). Also don't parry projectiles because it's super dangerous.
  • Added the ROOT call.
  • Changed some effects of Vikaas Aquerna Psionic Powers to fit into the Card Draw System better.
  • Added the ability to quickly repair Broken devices with a Psi Crystal Mod to the Rank 2 Psionic Resonance power.
  • Cost reduction on some Resonant Blade powers.

After Event 5

  • Codified Conditions into a single framework that also makes use of Keywords.
  • Codified Species into a single framework that also makes use of Keywords.
  • Nerfed Quark Plasma Exotic Particles so that they last less long, and also Break the device they are used on.
  • Added the Broken status to devices in some circumstances.
  • Extended the Card Draw System to allow it to be used in Science and Engineering operations.
  • Consolidated Detectors, Analysers and Extractors into a single device - Scanners, which can be used for all 3 purposes, integrating the Card Draw System.
    • Changes to Mods used on the new Scanners.
  • The REND and THROUGH Calls have been made more effective, so that both calls ignore any Field Hits that the target has.
  • Shields with hard formers or bodies can now be used when appropriately modified for safety.
  • Minor changes and clarifications to the Elysian Psionic Powers Psionic Surgery and Rite of Recovery.

After Event 2 - Artefact

  • The Reinforcement Pattern Armour Mod has been given a cooldown of 30 seconds. This was mostly to prevent characters with Charge Cost reduction having effectively infinite Armour Hits.
  • The “Psionic Ritual” tag has been added to certain Elsyian, Kelki and Lithos psionic powers. These are typically powers that required a certain period of roleplayed action to perform, and usually required the presence of a Referee. For…..reasons.
  • The Weave Solidifier Armour Mod has been altered to allow it to be added multiple times to a single suit of armour, increasing the activation duration by 15 seconds each time at no additional Charge Cost.
  • The Thrown Weapons Training skill has been added for people who want to use thrown weapons.

After Event 1 - Initialize

  • The Secondary Ability of the Helm Console skill has been reduced from +5 speed to +3 speed.
  • The Surgery ability of the Physician skill has been overhauled and clarified. A full description of the new system can be found on the dedicated Surgery page.
  • The Deflection Generator Armour Mod has been edited so that it requires a 30 second cooldown after use. This makes its interaction with Quark Plasma only half as ludicrous.
rules_changes.txt · Last modified: 2024/10/05 14:41 by conan